Students often need money and a large majority of students around the world have a bike to go to school because it is a cheap and fast alternative to public transports or to owning a car. However, they aren't always using their bikes to move around the city and they potentially go on exhanges or vacations and leave their bikes at home. That's why we thought that students could be interested in renting their bikes when they are not using them and thus earn an extra income.
Moreover, we think that in a context where people are prioritizing more and more resource sharing over any other way of life, Share your bike would be a success. Indeed, people have understood the benefits of pooling resources that include a lower cost, less things to worry about and more diversity of products or services at their disposition, among others.
And, people who need to move around in cities often need a bike for a lot of reasons: they are in a hurry, they want to do some exercice, they want to enjoy a bicycle ride or just do not want to walk.
If you also are a student struggling with your debts and your expenses due to parties, trips, etc, you will love Share your Bike. This project is designed especially for persons in your exact situation. Indeed, the majority of students have bikes that they use, mostly, to do the journey school-home and vice-versa and so their bikes are frequently available for somebody else to use them. In addition, we think that it is a nice and easy way for students to make some extra money.
And we would like to include another service that we think could be very helpful for students: sharing their knowledge and helping each other in courses. In fact, students could choose to be paid in money or to be "paid" with help for homeworks or courses.
People who need a bike use a website or an application (if they use a smartphone) available on every platform (Android, IOS). They pay to unlock the bike (which is protected by a connected padlock) and use it for their needs. They can evaluate their journey in order that every user can avoid broken bikes. On the other side, bike are equipped with a GPS system so that bike owners know exactly where their bikes are.
Our "plus" is that there would be two different forms of payment: money and exchange of knowledge. Indeed, we think that some of the users could have some knowledge on a course where the owner of the bike is having some difficulties and so, the owner could choose to be paid with help to understand the course. How would it work? Each bike owner should list all the courses or domains for which he would want some help and on the other side, every user should list the courses or domains in which he has a lot of knowledge. Then, an algorithm will match each user to a bike owner depending on the knowledge.
We started from the observation that the use of connected objects in sport is becoming more and more important. Thanks to innovations and technological advances, sports practice is evolving and adapting to these new trends, particularly through the use of connected objects. These objects allow to collect many data (physiological, biomechanical, environmental) in order to better understand the abilities of the athlete in question. That’s why we thought we would develop a connected watch that would store as much data as possible that would be related to an application.
However, for most athletes it seems important to compare their performances with those of others thanks to an interconnected platform, this allows them to motivate themselves with friends. The asset of this idea lies in the fact that the application would construct a summary of the performances of athletes by analyzing the recovered data. This profile could be compared with his friends on the app. In addition, the better the sportsman’s performance is, the more he earns rewards such as discount vouchers in some brands.
The targets of our project are notably amateur cycling students or students with a confirmed level. In fact, we are aware that students, and young people in general, greatly appreciate connected objects and are familiar with how they work because they use them on a daily basis. In addition, the gamification system proposed by our community application is becoming more and more prevalent among young people. Indeed, more and more people seem to be motivated by the rewards, even if it's only small rewards like vouchers.
Moreover, our target includes people which would like to share their performances et to motivate themselves thanks to the performances of their friends. Thus, a certain attraction towards cycling and new technologies is necessary!
The principle is the following : after having measured all the relevant data of the cyclist during his sport session, the connected watch transfers all the data on the community application in order to draw a typical profile of cycling according to its performances. On the one hand, the cyclist is able to analyse his performances and to understand where he can improve. On the other hand, he's able to compare his several races depending on the route. The cyclist could thus add his friends to his "network" of cyclists in order to compare his performance with theirs, which is an essential motivating factor. The sporting performances will be structured by levels, when the cyclist moves to the next level, he will earn coupons usable in some partner brands.